Friday, 21 October 2011

Blog 2

Graphics Rendering is important in the creation of a computer game because it is everything that the player sees during gameplay. Without them the game would load but there wouldn’t be any visual for the player to see.


Collision Detection is the way that two or more objects are going to react with each other. Collision detection ensures that the game physics appear realistic by stopping objects from cutting through other objects. For example if a game didn’t feature collision detection a character would be able to walk straight through a wall. Collision detection would make the character either stop or continue sliding along the wall. Another example of collision detection is during the game Pong the ball is able to rebound from the paddles.


Artificial Intelligence controls how non-playable characters behave in video games. It determines the way they walk, talk and the way they act. Without artificial intelligence non-playable characters wouldn’t do anything during the game because they haven’t been programmed to do anything.


Sound is important during gameplay, it ranges from music in the background during gameplay to sound effects like footsteps and gun shots. The different sound effects get the player to feel more involved in the game. For example if you are playing a horror game it might feature music or sound effects to provoke fear into the player.


Physics in a video game are laws that determine what happens in a game, for example how a car would look after it crashes into a wall. Havok have developed a physics engine called Havok Physics, it allows for real-time collision and dynamics of rigid bodies like the ragdoll effect. The Havok Physics allows much more realistic gameplay.


References:


en.wikipedia.org/wiki/Collision_detection


en.wikipedia.org/wiki/Game_physics


en.wikipedia.org/wiki/Artificial_intelligence


en.wikipedia.org/wiki/Game_physics


www.edenwaith.com/products/pige/tutorials/collision.php


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